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游戏物理引擎开发

游戏物理引擎开发

Tan Millington, 徐明亮, 李强, 宋伟

Vulkan Programming Guide

Vulkan Programming Guide

John Kessenich & Graham Sellers

游戏设计的236个技巧  游戏机制、关卡设计和镜头窍门

游戏设计的236个技巧 游戏机制、关卡设计和镜头窍门

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A Primer on Memory Consistency and Cache Coherence, Second Edition

A Primer on Memory Consistency and Cache Coherence, Second Edition

Vijay Nagarajan & Daniel J. Sorin & Mark D. Hill & David A. Wood

Hot Books (Most Downloaded)

Artificial Intelligence for Games

Artificial Intelligence for Games

Millington, Ian.

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

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