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Introduction to Algorithms, Third Edition

Introduction to Algorithms, Third Edition

Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford ...

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

游戏引擎精粹 (3)

Practical Geometry Algorithms

Practical Geometry Algorithms

Dan Sunday

Fundamentals of Computer Graphics  5 Edition

Fundamentals of Computer Graphics 5 Edition

Steve Marschner, Peter Shirley

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Artificial Intelligence for Games

Artificial Intelligence for Games

Millington, Ian.

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

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