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Discover (Random Books)

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...

John Kessenich , Graham Sellers, Dave Shreiner

Linux From Scratch

Linux From Scratch

Gerard Beekmans, Bruce Dubbs

C++ Concurrency In Action - 2ed

C++ Concurrency In Action - 2ed

Anthony Williams, 陈晓伟

Language: None

Artificial Intelligence for Games

Artificial Intelligence for Games

Millington, Ian.

C++20 STL Cookbook

C++20 STL Cookbook

Bill Weinman

Cellular automata modeling of physical systems

Cellular automata modeling of physical systems

Bastien Chopard & Michel Droz

Computational Geoemtry: Algorithms & Applications

Computational Geoemtry: Algorithms & Applications

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glspec.dvi

glspec.dvi

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index

index

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Linux命令行与shell脚本编程大全.第3版 (布鲁姆,布雷斯纳汉) (z-lib.org)

Linux命令行与shell脚本编[..] (布鲁姆,布雷斯纳汉) (z-lib.org)

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OpenGL 4.6 (Core Profile) - October 22, 2019

OpenGL 4.6 (Core Profile) - October 22, 2019

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OpenGL ES 2.0.25 (November 2, 2010)

OpenGL ES 2.0.25 (November 2, 2010)

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Unity3D网络游戏实战 第2版

Unity3D网络游戏实战 第2版

罗培宇

四元数与三维旋转

四元数与三维旋转

Krasjet

未命名量化交易之路 用Python做股票量化分析

未命名量化交易之路 用Python做股票量化分析

阿布

深入理解并行编程=Is parallel programming hard, and, if so, what can you do about it_14273532

深入理解并行编程=Is parallel programming hard, and, if so, what can ...

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