Geometric Tools for Computer Graphics
Schneider, Philip J.,Eberly, David H.
计算机图形学-集合工具算法详解
Philip J.Schneider & David H.Eberly
Hello 算法
未知
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Cellular automata modeling of physical systems
Bastien Chopard & Michel Droz
四元数与三维旋转
Krasjet
Artificial Intelligence for Games
Millington, Ian.
index
Unknown
C++20 STL Cookbook
Bill Weinman
OpenGL 4.6 (Core Profile) - October 22, 2019
OpenGL ES 2.0.25 (November 2, 2010)
glspec.dvi
Computational Geoemtry: Algorithms & Applications
Linux命令行与shell脚本编[..] (布鲁姆,布雷斯纳汉) (z-lib.org)
深入理解并行编程=Is parallel programming hard, and, if so, what can ...
Unity3D网络游戏实战 第2版
罗培宇
未命名量化交易之路 用Python做股票量化分析
阿布