glspec.dvi
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未命名量化交易之路 用Python做股票量化分析
阿布
Game Engine Architecture, Third Edition
Jason Gregory
Linux命令行与shell脚本编[..] (布鲁姆,布雷斯纳汉) (z-lib.org)
Modern C++ Design
Addison Wesley
Effective Modern C++
Scott Meyers
Polygon Mesh Processing
Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...
Computational Geometry: An Introduction
Franco P. Preparata, Michael Ian Shamos
Computational Geometry Algorithms and Applications
Mark de Berg
Introduction to Algorithms, Third Edition
Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford ...
GDC2013关于CCD的文章
Erin Catto
齐次空间裁切
Gil Gribb
Real-Time Collision Detection
Christer Ericson
Game Physics Engine Development
Ian Millington
XorShift随机数论文
George Marsaglia
Practicle SIMD Programming
JBIKKER
Practical Geometry Algorithms
Dan Sunday
Foundations of Game Engine Development Volume 1 Mathematics
Eric Lengyel
Foundations of Game Engine Development (1)
GPU PRO 360 Guide to GPGPU
Wolfgang Engel
OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...
John Kessenich , Graham Sellers, Dave Shreiner
Real-Time 3D Graphics with WebGL 2
Farhad Ghayour, Diego Cantor
Vulkan Programming Guide
Graham Sellers & John Kessenich
Artificial Intelligence for Games, Second Edition
Ian Millington, John Funge
Fundamentals of Computer Graphics 5 Edition
Steve Marschner, Peter Shirley
Geometric Tools for Computer Graphics
Schneider, Philip J.,Eberly, David H.
Computational Geometry in C 2th
Andre LaMothe
Collision Detection 3D Environments In Interactive
MR2
Functional Programming in C++
Ivan Čukić
Real-Time Rendering Fourth Edition
Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
Introduction to 3D Game Programming with DirectX 11
Frank D. Luna
Computer Graphics Programming in OpenGL with C++
V. Scott Gordon, John Clevenger
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Ray Tracing Gems II Next Generation Real-Time Rendering with ...
Adam Marrs, Peter Shirley, Ingo Wald
ray tracing gems (2)
Ray Tracing Gems High-Quality and Real-Time Rendering with DXR ...
Eric Haines, Tomas Akenine-Möller
ray tracing gems (1)
3D Graphics Rendering Cookbook - A comprehensive guide to exploring ...
Sergey Kosarevsky, Viktor Latypov
Professional C++
Marc Gregoire
Programmer’s Guide to nCurses
Dan Gookin
OpenGL ES 3.0 Programming Guide
Dan Ginsburg
Game Engine Gems 1
游戏引擎精粹 (1)
Game Engine Gems 3
游戏引擎精粹 (3)
Game Engine Gems 2
游戏引擎精粹 (2)
Modern Parallel Programming with C++ and Assembly Language - ...
Daniel Kusswurm
Computer Graphics Programming in OpenGL with C++, Second Edition
V. Scott Gordon/ John Clevenger
Game Physics Pearls
General-purpose graphics processor architectures
Aamodt & Tor M. Fung & Wilson Wai Lun Rogers
Numerical Methods for Linear Complementarity Problems in Physics-Based ...
Sarah Niebe, Kenny Erleben
Physics-Based Animation
Kenny Erleben & Jon Sporring & Knud Henriksen
Fluid Simulation for Computer Graphics, Second Edition
Bridson Robert
Computer Animation: Algorithms and Techniques 3ed
Rick Parent
Inside Interesting Integrals
Paul J. Nahin
Introduction to Abstract Algebra (Math 113)
Alexander Paulin
Category Theory for Programmers
Bartosz Milewski
Game Physics In One Weekend
Gregory Hodges
Game Physics in One Weekend (1)
Game Physics The Next Week
Game Physics in One Weekend (2)
Game Physics The Rest of Your Life
Game Physics in One Weekend (3)
Introduction to parallel computing - A Practical Guide with ...
W. P. Petersen, P. Arbenz
Introduction to Parallel Computing From Algorithms to Programming ...
Roman Trobec
A Primer on Memory Consistency and Cache Coherence, Second Edition
Vijay Nagarajan & Daniel J. Sorin & Mark D. Hill & David A. Wood
Getting Started with OpenGL ES 3 + Programming
Hans de Ruiter
Physically Based Rendering, Fourth Edition
Hands-On Machine Learning with C++
Kirill Kolodiazhnyi