Game Engine Gems 3
Eric Lengyel
游戏引擎精粹 (3)
JavaScript异步编程:设计[..]
Trevor Burnham
GDC2013关于CCD的文章
Erin Catto
Polygon Mesh Processing
Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...
Modern Parallel Programming with C++ and Assembly Language - ...
Daniel Kusswurm
3D Graphics Rendering Cookbook - A comprehensive guide to exploring ...
Sergey Kosarevsky, Viktor Latypov
Ray Tracing Gems II Next Generation Real-Time Rendering with ...
Adam Marrs, Peter Shirley, Ingo Wald
ray tracing gems (2)
Fundamentals of Computer Graphics 5 Edition
Steve Marschner, Peter Shirley
Practical Geometry Algorithms
Dan Sunday
Professional C++
Marc Gregoire
Game Physics In One Weekend
Gregory Hodges
Game Physics in One Weekend (1)
Game Physics The Next Week
Game Physics in One Weekend (2)
Game Physics The Rest of Your Life
Game Physics in One Weekend (3)
Computer Graphics Programming in OpenGL with C++, Second Edition
V. Scott Gordon/ John Clevenger
Computer Graphics Programming in OpenGL with C++
V. Scott Gordon, John Clevenger
Ray Tracing Gems High-Quality and Real-Time Rendering with DXR ...
Eric Haines, Tomas Akenine-Möller
ray tracing gems (1)
Real-Time 3D Graphics with WebGL 2
Farhad Ghayour, Diego Cantor
GPU PRO 360 Guide to GPGPU
Wolfgang Engel
Introduction to Parallel Computing From Algorithms to Programming ...
Roman Trobec
Real-Time Rendering Fourth Edition
Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...
Game Engine Architecture, Third Edition
Jason Gregory
General-purpose graphics processor architectures
Aamodt & Tor M. Fung & Wilson Wai Lun Rogers
Foundations of Game Engine Development Volume 1 Mathematics
Foundations of Game Engine Development (1)
OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...
John Kessenich , Graham Sellers, Dave Shreiner
Fluid Simulation for Computer Graphics, Second Edition
Bridson Robert
Numerical Methods for Linear Complementarity Problems in Physics-Based ...
Sarah Niebe, Kenny Erleben
Effective Modern C++
Scott Meyers
Inside Interesting Integrals
Paul J. Nahin
OpenGL ES 3.0 Programming Guide
Dan Ginsburg
Game Physics Engine Development
Ian Millington
Computer Animation: Algorithms and Techniques 3ed
Rick Parent
Introduction to Algorithms, Third Edition
Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford ...
Game Engine Gems 1
游戏引擎精粹 (1)
Artificial Intelligence for Games, Second Edition
Ian Millington, John Funge
Computational Geometry Algorithms and Applications
Mark de Berg
Real-Time Collision Detection
Christer Ericson
Introduction to parallel computing - A Practical Guide with ...
W. P. Petersen, P. Arbenz
Geometric Tools for Computer Graphics
Schneider, Philip J.,Eberly, David H.
Modern C++ Design
Addison Wesley
Computational Geometry: An Introduction
Franco P. Preparata, Michael Ian Shamos
齐次空间裁切
Gil Gribb
XorShift随机数论文
George Marsaglia
Practicle SIMD Programming
JBIKKER
Vulkan Programming Guide
Graham Sellers & John Kessenich
Computational Geometry in C 2th
Andre LaMothe
Collision Detection 3D Environments In Interactive
MR2
Functional Programming in C++
Ivan Čukić
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
Introduction to 3D Game Programming with DirectX 11
Frank D. Luna
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Programmer’s Guide to nCurses
Dan Gookin
Game Engine Gems 2
游戏引擎精粹 (2)
Game Physics Pearls
未知
Physics-Based Animation
Kenny Erleben & Jon Sporring & Knud Henriksen
Introduction to Abstract Algebra (Math 113)
Alexander Paulin
Category Theory for Programmers
Bartosz Milewski
A Primer on Memory Consistency and Cache Coherence, Second Edition
Vijay Nagarajan & Daniel J. Sorin & Mark D. Hill & David A. Wood
Getting Started with OpenGL ES 3 + Programming
Hans de Ruiter
Physically Based Rendering, Fourth Edition
Hands-On Machine Learning with C++
Kirill Kolodiazhnyi