Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
Computational Geometry: An Introduction
Franco P. Preparata, Michael Ian Shamos
Physically Based Rendering, Fourth Edition
Matt Pharr & Wenzel Jakob & Greg Humphreys
A Primer on Memory Consistency and Cache Coherence, Second Edition
Vijay Nagarajan & Daniel J. Sorin & Mark D. Hill & David A. Wood
C++20 STL Cookbook
Bill Weinman
Linux命令行与shell脚本编[..] (布鲁姆,布雷斯纳汉) (z-lib.org)
未知
Computational Geoemtry: Algorithms & Applications
Artificial Intelligence for Games
Millington, Ian.
四元数与三维旋转
Krasjet
未命名量化交易之路 用Python做股票量化分析
阿布
深入理解并行编程=Is parallel programming hard, and, if so, what can ...
index
Unknown
OpenGL 4.6 (Core Profile) - October 22, 2019
OpenGL ES 2.0.25 (November 2, 2010)
glspec.dvi