OpenGL 4.6 (Core Profile) - October 22, 2019
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C++ Templates 2ED
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Computational Geometry in C 2th
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Collision Detection 3D Environments In Interactive
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C++20 STL Cookbook
Bill Weinman
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Practical Rendering and Computation with Direct3D 11
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Physically Based Rendering, Third Edition From Theory to Implementation
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Game Engine Gems 2
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哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕
深入理解并行编程=Is parallel programming hard, and, if so, what can ...
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Getting Started with OpenGL ES 3 + Programming
Hans de Ruiter
Physically Based Rendering, Fourth Edition
Hands-On Machine Learning with C++
Kirill Kolodiazhnyi
Asynchronous-Prog[..]
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