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General-purpose graphics processor architectures
Aamodt & Tor M. Fung & Wilson Wai Lun Rogers
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Linux Shell脚本攻略.第3版
门佳
Linux/UNIX系统编程手册(全套)
Michael Kerrisk
Linux命令行与shell脚本编[..] (布鲁姆,布雷斯纳汉) (z-lib.org)
Lua程序设计(第4版)
罗伯拖·鲁萨利姆斯奇
Modern C++ Design
Addison Wesley
Modern Parallel Programming with C++ and Assembly Language - ...
Daniel Kusswurm
Numerical Methods for Linear Complementarity Problems in Physics-Based ...
Sarah Niebe, Kenny Erleben
OpenGL 4.6 (Core Profile) - October 22, 2019
OpenGL ES 2.0.25 (November 2, 2010)
OpenGL ES 3.0 Programming Guide
Dan Ginsburg
OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...
John Kessenich , Graham Sellers, Dave Shreiner
Physically Based Rendering, Fourth Edition
Physics-Based Animation
Kenny Erleben & Jon Sporring & Knud Henriksen
Polygon Mesh Processing
Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...
Practical Geometry Algorithms
Dan Sunday
Practicle SIMD Programming
JBIKKER
A Primer on Memory Consistency and Cache Coherence, Second Edition
Vijay Nagarajan & Daniel J. Sorin & Mark D. Hill & David A. Wood
Professional C++
Marc Gregoire
Programmer’s Guide to nCurses
Dan Gookin
Programming Windows 程序开发设计指南
余孟学
Ray Tracing Gems High-Quality and Real-Time Rendering with DXR ...
Eric Haines, Tomas Akenine-Möller
ray tracing gems (1)
Ray Tracing Gems II Next Generation Real-Time Rendering with ...
Adam Marrs, Peter Shirley, Ingo Wald
ray tracing gems (2)
Real-Time 3D Graphics with WebGL 2
Farhad Ghayour, Diego Cantor
Real-Time Collision Detection
Christer Ericson
Real-Time Rendering Fourth Edition
Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...
UX设计师要懂工业设计
Simon King, Kuen Chang
Vulkan Programming Guide
Graham Sellers & John Kessenich
Windows游戏编程大师技巧第二版
Charles Maurras
XorShift随机数论文
George Marsaglia
七周七语言:理解多种编程范型
Bruce A. Tate
万向节死锁
Krasjet
世嘉新人培訓教材
平山尚
四元数与三维旋转
多核并行高性能计算OpenMP
雷洪, 胡许冰
实时碰撞检测算法技术
数据结构(C++语言版)
Junhui DENG
未命名量化交易之路 用Python做股票量化分析
阿布
深入理解并行编程=Is parallel programming hard, and, if so, what can ...
游戏开发学习路径
游戏物理引擎开发
Tan Millington, 徐明亮, 李强, 宋伟
游戏的设计与开发:梦开始的地方
叶展,叶丁
游戏编程精粹1
Mark DoLoura
游戏编程精粹 (1)
游戏编程精粹2
游戏编程精粹 (2)
游戏编程精粹3
Dante Treglia
游戏编程精粹 (3)
游戏编程精粹4
Andrew Kirmse
游戏编程精粹 (4)
游戏编程精粹5
Kim Pallister
游戏编程精粹 (5)
游戏设计梦工厂 (Tracy Fullerton)
特雷西•富勒顿
矮人要塞入门
Peter Tyson
码农增刊 游戏人生
码农增刊
程序员的自我修养--链接、装载与库
俞甲子 & 石凡 & 潘爱民
程序是怎样跑起来的
矢泽久唯
算法导论
精通Linux.第2版
姜南
统计学习方法
李航
股市趋势技术分析原书第10版
罗伯特D.爱德华兹(Robert D. Edwards) & 约翰·迈吉(John Magee) & W. H. C.巴塞蒂(W. H. C. Bassetti)
Thinking in C++ (1)
视觉SLAM十四讲 从理论到实践
高翔, 张涛
计算机图形学-集合工具算法详解
Philip J.Schneider & David H.Eberly