Collision Detection 3D Environments In Interactive
MR2
Cellular automata modeling of physical systems
Bastien Chopard & Michel Droz
index
Unknown
GPU精粹2
Matt Pharr
GPU Gems (2)
A Primer on Memory Consistency and Cache Coherence, Second Edition
Vijay Nagarajan & Daniel J. Sorin & Mark D. Hill & David A. Wood
Inside Interesting Integrals
Paul J. Nahin
GPU精粹3
Hubert Nguyen
GPU Gems (3)
游戏编程精粹5
Kim Pallister
游戏编程精粹 (5)
Computer Animation: Algorithms and Techniques 3ed
Rick Parent
Introduction to Abstract Algebra (Math 113)
Alexander Paulin
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Physically Based Rendering, Fourth Edition
Asynchronous-Prog[..]
Javier Reguera-Salgado & Juan Antonio Rufes
Fluid Simulation for Computer Graphics, Second Edition
Bridson Robert
Getting Started with OpenGL ES 3 + Programming
Hans de Ruiter
Numerical Methods for Linear Complementarity Problems in Physics-Based ...
Sarah Niebe, Kenny Erleben
Geometric Tools for Computer Graphics
Schneider, Philip J.,Eberly, David H.
Vulkan Programming Guide
Graham Sellers & John Kessenich
3D Graphics Rendering Cookbook - A comprehensive guide to exploring ...
Sergey Kosarevsky, Viktor Latypov
UX设计师要懂工业设计
Simon King, Kuen Chang
Fundamentals of Computer Graphics 5 Edition
Steve Marschner, Peter Shirley
C++ Templates 2ED
sukeysong
Practical Geometry Algorithms
Dan Sunday
游戏物理引擎开发
Tan Millington, 徐明亮, 李强, 宋伟
七周七语言:理解多种编程范型
Bruce A. Tate
Introduction to Algorithms, Third Edition
Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford ...
Real-Time Rendering Fourth Edition
Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...
游戏编程精粹3
Dante Treglia
游戏编程精粹 (3)
Introduction to Parallel Computing From Algorithms to Programming ...
Roman Trobec
矮人要塞入门
Peter Tyson
Computer Graphics Programming in OpenGL with C++
V. Scott Gordon, John Clevenger
C++ Templates The Complete Guide, SECOND EDITION
David Vandevoorde
Introduction to parallel computing - A Practical Guide with ...
W. P. Petersen, P. Arbenz
C++20 STL Cookbook
Bill Weinman
Modern C++ Design
Addison Wesley
Functional Programming in C++
Ivan Čukić
Programming Windows 程序开发设计指南
余孟学
程序员的自我修养--链接、装载与库
俞甲子 & 石凡 & 潘爱民
游戏的设计与开发:梦开始的地方
叶展,叶丁
Lua解释器构建:从虚拟机到编译器
吴尹杰
计算机程序的构造和解释 原书第2版 典藏版 (哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕) (Z-Library)
哈罗德·埃布尔森 & 杰拉尔德·杰伊·萨斯曼 & 裘宗燕
精通Linux.第2版
姜南
世嘉新人培訓教材
平山尚
算法导论
未知
游戏开发学习路径
OpenGL 4.6 (Core Profile) - October 22, 2019
OpenGL ES 2.0.25 (November 2, 2010)
glspec.dvi
计算几何导论
Game Physics Pearls
Computational Geoemtry: Algorithms & Applications
Hello 算法
Linux命令行与shell脚本编[..] (布鲁姆,布雷斯纳汉) (z-lib.org)
C++17 The-Complete-Guide
深入理解并行编程=Is parallel programming hard, and, if so, what can ...
游戏设计的236个技巧 游戏机制、关卡设计和镜头窍门
统计学习方法
李航
游戏设计梦工厂 (Tracy Fullerton)
特雷西•富勒顿
程序是怎样跑起来的
矢泽久唯
码农增刊 游戏人生
码农增刊
Lua程序设计(第4版)
罗伯拖·鲁萨利姆斯奇