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Discover (Random Books)

General-purpose graphics processor architectures

General-purpose graphics processor architectures

Aamodt & Tor M. Fung & Wilson Wai Lun Rogers

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition

Jason Gregory

Introduction to Abstract Algebra (Math 113)

Introduction to Abstract Algebra (Math 113)

Alexander Paulin

Practical Geometry Algorithms

Practical Geometry Algorithms

Dan Sunday

Books

Fundamentals of Computer Graphics  5 Edition

Fundamentals of Computer Graphics 5 Edition

Steve Marschner, Peter Shirley

Ray Tracing Gems II Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix (Adam Marrs Peter Shirley Ingo Wald) (Z-Library)

Ray Tracing Gems II Next Generation Real-Time Rendering with ...

Adam Marrs, Peter Shirley, Ingo Wald

ray tracing gems (2)

3D Graphics Rendering Cookbook - A comprehensive guide to exploring rendering algorithms in modern OpenGL & Vulkan

3D Graphics Rendering Cookbook - A comprehensive guide to exploring ...

Sergey Kosarevsky, Viktor Latypov

Modern Parallel Programming with C++ and Assembly Language - X86 SIMD Development Using AVX, AVX2, and AVX-512

Modern Parallel Programming with C++ and Assembly Language - ...

Daniel Kusswurm

C++20 STL Cookbook

C++20 STL Cookbook

Bill Weinman

Linux From Scratch

Linux From Scratch

Gerard Beekmans, Bruce Dubbs

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