Calibre-Web
  • Advanced Search
  • Upload
  • Guest
  • Browse
  • Books
  • Hot Books
  • Top Rated Books
  • Discover
  • Categories
  • Series
  • Authors
  • Publishers
  • Languages
  • Ratings
  • File formats
  • Shelves
  • 其他计算机技术 (Public)
  • 游戏开发 (Public)
  • 计算机图形学 (Public)

Discover (Random Books)

游戏编程精粹4

游戏编程精粹4

Andrew Kirmse

游戏编程精粹 (4)

Lua解释器构建:从虚拟机到编译器

Lua解释器构建:从虚拟机到编译器

吴尹杰

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

Inside Interesting Integrals

Inside Interesting Integrals

Paul J. Nahin

Books

Lua程序设计(第4版)

Lua程序设计(第4版)

罗伯拖·鲁萨利姆斯奇

Computational Geometry Algorithms and Applications

Computational Geometry Algorithms and Applications

Mark de Berg

Computational Geometry: An Introduction

Computational Geometry: An Introduction

Franco P. Preparata, Michael Ian Shamos

Polygon Mesh Processing

Polygon Mesh Processing

Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...

Effective Modern C++

Effective Modern C++

Scott Meyers

Modern C++ Design

Modern C++ Design

Addison Wesley

  • « Previous
  • 1
  • 2
  • 3
  • Book Details

    ...