DirectX 12 3D 游戏开发实战
Frank D. Luna
Lua程序设计(第4版)
罗伯拖·鲁萨利姆斯奇
计算几何导论
未知
Computational Geoemtry: Algorithms & Applications
Computational Geometry Algorithms and Applications
Mark de Berg
Computational Geometry: An Introduction
Franco P. Preparata, Michael Ian Shamos
Polygon Mesh Processing
Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...
Effective Modern C++
Scott Meyers
Modern C++ Design
Addison Wesley