游戏编程精粹2
Mark DoLoura
游戏编程精粹 (2)
实时碰撞检测算法技术
Christer Ericson
OpenGL ES 3.0 Programming Guide
Dan Ginsburg
游戏编程精粹1
游戏编程精粹 (1)
Physically Based Rendering, Fourth Edition
Matt Pharr & Wenzel Jakob & Greg Humphreys