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DirectX 12 3D 游戏开发实战

DirectX 12 3D 游戏开发实战

Frank D. Luna

Geometric Tools for Computer Graphics

Geometric Tools for Computer Graphics

Schneider, Philip J.,Eberly, David H.

游戏设计的236个技巧  游戏机制、关卡设计和镜头窍门

游戏设计的236个技巧 游戏机制、关卡设计和镜头窍门

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3D游戏编程大师技巧

3D游戏编程大师技巧

Andre LaMothe

Publisher: Pearson Education

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...

John Kessenich , Graham Sellers, Dave Shreiner

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