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Discover (Random Books)

UX设计师要懂工业设计

UX设计师要懂工业设计

Simon King, Kuen Chang

Introduction to 3D Game Programming with DirectX 11

Introduction to 3D Game Programming with DirectX 11

Frank D. Luna

GPU精粹3

GPU精粹3

Hubert Nguyen

GPU Gems (3)

Physically Based Rendering, Fourth Edition

Physically Based Rendering, Fourth Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

Publisher: Elsevier Inc.

Computer Animation: Algorithms and Techniques 3ed

Computer Animation: Algorithms and Techniques 3ed

Rick Parent

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