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Discover (Random Books)

Artificial Intelligence for Games, Second Edition

Artificial Intelligence for Games, Second Edition

Ian Millington, John Funge

游戏物理引擎开发

游戏物理引擎开发

Tan Millington, 徐明亮, 李强, 宋伟

Professional C++

Professional C++

Marc Gregoire

游戏编程精粹1

游戏编程精粹1

Mark DoLoura

游戏编程精粹 (1)

Publisher: MIT Press

Physically Based Rendering, Fourth Edition

Physically Based Rendering, Fourth Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

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