码农增刊 游戏人生
码农增刊
UX设计师要懂工业设计
Simon King, Kuen Chang
Game Physics The Rest of Your Life
Gregory Hodges
Game Physics in One Weekend (3)
C++20 STL Cookbook
Bill Weinman
Modern C++ Design
Addison Wesley
Effective Modern C++
Scott Meyers
Polygon Mesh Processing
Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...
Computational Geometry: An Introduction
Franco P. Preparata, Michael Ian Shamos
Computational Geometry Algorithms and Applications
Mark de Berg
Lua程序设计(第4版)
罗伯拖·鲁萨利姆斯奇
算法导论
未知
Introduction to Algorithms, Third Edition
Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford ...
游戏物理引擎开发
Tan Millington, 徐明亮, 李强, 宋伟
实时碰撞检测算法技术
Christer Ericson
GDC2013关于CCD的文章
Erin Catto
游戏开发学习路径
齐次空间裁切
Gil Gribb
四元数与三维旋转
Krasjet
Real-Time Collision Detection
Game Physics Engine Development
Ian Millington
万向节死锁
XorShift随机数论文
George Marsaglia
Practicle SIMD Programming
JBIKKER
Practical Geometry Algorithms
Dan Sunday
GPU PRO 360 Guide to GPGPU
Wolfgang Engel
Real-Time 3D Graphics with WebGL 2
Farhad Ghayour, Diego Cantor
OpenGL 4.6 (Core Profile) - October 22, 2019
OpenGL ES 2.0.25 (November 2, 2010)
glspec.dvi
Vulkan Programming Guide
Graham Sellers & John Kessenich
Artificial Intelligence for Games, Second Edition
Ian Millington, John Funge
Programming Windows 程序开发设计指南
余孟学
Fundamentals of Computer Graphics 5 Edition
Steve Marschner, Peter Shirley
C++ Templates 2ED
sukeysong
Geometric Tools for Computer Graphics
Schneider, Philip J.,Eberly, David H.
Computational Geometry in C 2th
Andre LaMothe
Collision Detection 3D Environments In Interactive
MR2
Functional Programming in C++
Ivan Čukić
Real-Time Rendering Fourth Edition
Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...
Game Engine Architecture, Third Edition
Jason Gregory
计算机图形学-集合工具算法详解
Philip J.Schneider & David H.Eberly
3D游戏编程大师技巧
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
Introduction to 3D Game Programming with DirectX 11
Frank D. Luna
计算几何导论
Computer Graphics Programming in OpenGL with C++
V. Scott Gordon, John Clevenger
统计学习方法
李航
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
3D Graphics Rendering Cookbook - A comprehensive guide to exploring ...
Sergey Kosarevsky, Viktor Latypov
游戏的设计与开发:梦开始的地方
叶展,叶丁
数据结构(C++语言版)
Junhui DENG
Professional C++
Marc Gregoire
Programmer’s Guide to nCurses
Dan Gookin
OpenGL ES 3.0 Programming Guide
Dan Ginsburg
Modern Parallel Programming with C++ and Assembly Language - ...
Daniel Kusswurm
Artificial Intelligence for Games
Millington, Ian.
Computer Graphics Programming in OpenGL with C++, Second Edition
V. Scott Gordon/ John Clevenger
Game Physics Pearls
Computational Geoemtry: Algorithms & Applications
General-purpose graphics processor architectures
Aamodt & Tor M. Fung & Wilson Wai Lun Rogers
Hello 算法