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游戏设计的236个技巧  游戏机制、关卡设计和镜头窍门

游戏设计的236个技巧 游戏机制、关卡设计和镜头窍门

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Computational Geometry: An Introduction

Computational Geometry: An Introduction

Franco P. Preparata, Michael Ian Shamos

Real-Time 3D Graphics with WebGL 2

Real-Time 3D Graphics with WebGL 2

Farhad Ghayour, Diego Cantor

Cellular automata modeling of physical systems

Cellular automata modeling of physical systems

Bastien Chopard & Michel Droz

Publisher: MIT Press

Physically Based Rendering, Fourth Edition

Physically Based Rendering, Fourth Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

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