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Discover (Random Books)

Game Physics Engine Development

Game Physics Engine Development

Ian Millington

Hands-On Machine Learning with C++

Hands-On Machine Learning with C++

Kirill Kolodiazhnyi

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Real-Time 3D Graphics with WebGL 2

Real-Time 3D Graphics with WebGL 2

Farhad Ghayour, Diego Cantor

Publisher: Pearson Education

OpenGL Programming Guide: The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

OpenGL Programming Guide: The Official Guide to Learning OpenGL, ...

John Kessenich , Graham Sellers, Dave Shreiner

Book Details

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