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Discover (Random Books)

Polygon Mesh Processing

Polygon Mesh Processing

Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...

Windows游戏编程大师技巧第二版

Windows游戏编程大师技巧第二版

Charles Maurras

Artificial Intelligence for Games, Second Edition

Artificial Intelligence for Games, Second Edition

Ian Millington, John Funge

Physics-Based Animation

Physics-Based Animation

Kenny Erleben & Jon Sporring & Knud Henriksen

Publisher: Packt Publishing

Hands-On Machine Learning with C++

Hands-On Machine Learning with C++

Kirill Kolodiazhnyi

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