精通Linux.第2版
姜南
游戏开发学习路径
未知
Linux/UNIX系统编程手册(全套)
Michael Kerrisk
Game Physics In One Weekend
Gregory Hodges
Game Physics in One Weekend (1)
OpenGL 4.6 (Core Profile) - October 22, 2019
OpenGL ES 2.0.25 (November 2, 2010)
glspec.dvi
Polygon Mesh Processing
Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...
Computational Geometry: An Introduction
Franco P. Preparata, Michael Ian Shamos
Lua程序设计(第4版)
罗伯拖·鲁萨利姆斯奇
游戏物理引擎开发
Tan Millington, 徐明亮, 李强, 宋伟
GDC2013关于CCD的文章
Erin Catto
齐次空间裁切
Gil Gribb
四元数与三维旋转
Krasjet
万向节死锁
XorShift随机数论文
George Marsaglia
Practicle SIMD Programming
JBIKKER
Vulkan Programming Guide
Graham Sellers & John Kessenich
C++ Templates 2ED
sukeysong
Computational Geometry in C 2th
Andre LaMothe
Collision Detection 3D Environments In Interactive
MR2
Functional Programming in C++
Ivan Čukić
C++20 STL Cookbook
Bill Weinman
3D游戏编程大师技巧
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
Introduction to 3D Game Programming with DirectX 11
Frank D. Luna
统计学习方法
李航
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
Programmer’s Guide to nCurses
Dan Gookin
Game Physics Pearls
Hello 算法
UX设计师要懂工业设计
Simon King, Kuen Chang
Physics-Based Animation
Kenny Erleben & Jon Sporring & Knud Henriksen
Introduction to Abstract Algebra (Math 113)
Alexander Paulin
Category Theory for Programmers
Bartosz Milewski
C++ Templates The Complete Guide, SECOND EDITION
David Vandevoorde
C++17 The-Complete-Guide
C++ 20 The Complete Guide
Nicolai M. Josuttis
多核并行高性能计算OpenMP
雷洪, 胡许冰
矮人要塞入门
Peter Tyson
C++沉思录
Andrew Koenig & Barbara Moo
程序员的自我修养--链接、装载与库
俞甲子 & 石凡 & 潘爱民
Windows游戏编程大师技巧第二版
Charles Maurras
A Primer on Memory Consistency and Cache Coherence, Second Edition
Vijay Nagarajan & Daniel J. Sorin & Mark D. Hill & David A. Wood
计算机程序的构造和解释 原书第2版 典藏版 (哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕) (Z-Library)
哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕
深入理解并行编程=Is parallel programming hard, and, if so, what can ...
index
Unknown
Getting Started with OpenGL ES 3 + Programming
Hans de Ruiter
Asynchronous-Prog[..]
Javier Reguera-Salgado & Juan Antonio Rufes
Programming Windows 程序开发设计指南
余孟学
Modern C++ Design
Addison Wesley
Geometric Tools for Computer Graphics
Schneider, Philip J.,Eberly, David H.
计算几何导论
Artificial Intelligence for Games
Millington, Ian.
Introduction to parallel computing - A Practical Guide with ...
W. P. Petersen, P. Arbenz
计算机图形学-集合工具算法详解
Philip J.Schneider & David H.Eberly
Real-Time Collision Detection
Christer Ericson
Computational Geometry Algorithms and Applications
Mark de Berg
Artificial Intelligence for Games, Second Edition
Ian Millington, John Funge
Computational Geoemtry: Algorithms & Applications
游戏的设计与开发:梦开始的地方
叶展,叶丁