DirectX 12 3D 游戏开发实战
Frank D. Luna
Real-Time Rendering Fourth Edition
Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...
Game Engine Gems 3
Eric Lengyel
游戏引擎精粹 (3)
Computational Geometry Algorithms and Applications
Mark de Berg
Asynchronous-Prog[..]
Javier Reguera-Salgado & Juan Antonio Rufes
Linux From Scratch
由 Gerard Beekmans 原著和总编辑:Bruce Dubbs
Getting Started with OpenGL ES 3 + Programming
Hans de Ruiter
index
Unknown
深入理解并行编程=Is parallel programming hard, and, if so, what can ...
未知
计算机程序的构造和解释 原书第2版 典藏版 (哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕) (Z-Library)
哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕
A Primer on Memory Consistency and Cache Coherence, Second Edition
Vijay Nagarajan & Daniel J. Sorin & Mark D. Hill & David A. Wood
Windows游戏编程大师技巧第二版
Charles Maurras
程序员的自我修养--链接、装载与库
俞甲子 & 石凡 & 潘爱民
C++沉思录
Andrew Koenig & Barbara Moo
矮人要塞入门
Peter Tyson
Introduction to Parallel Computing From Algorithms to Programming ...
Roman Trobec
多核并行高性能计算OpenMP
雷洪, 胡许冰
Introduction to parallel computing - A Practical Guide with ...
W. P. Petersen, P. Arbenz
C++ 20 The Complete Guide
Nicolai M. Josuttis
C++17 The-Complete-Guide
Linux/UNIX系统编程手册(全套)
Michael Kerrisk
Linux命令行与shell脚本编[..] (布鲁姆,布雷斯纳汉) (z-lib.org)
C++ Templates The Complete Guide, SECOND EDITION
David Vandevoorde
Category Theory for Programmers
Bartosz Milewski
Introduction to Abstract Algebra (Math 113)
Alexander Paulin
Inside Interesting Integrals
Paul J. Nahin
Fluid Simulation for Computer Graphics, Second Edition
Bridson Robert
Physics-Based Animation
Kenny Erleben & Jon Sporring & Knud Henriksen
Numerical Methods for Linear Complementarity Problems in Physics-Based ...
Sarah Niebe, Kenny Erleben
七周七语言:理解多种编程范型
Bruce A. Tate
Docker开发指南
黄彦邦
UX设计师要懂工业设计
Simon King, Kuen Chang
Linux Shell脚本攻略.第3版
门佳
程序是怎样跑起来的
矢泽久唯
精通Linux.第2版
姜南
码农增刊 游戏人生
码农增刊
Hello 算法
General-purpose graphics processor architectures
Aamodt & Tor M. Fung & Wilson Wai Lun Rogers
Computational Geoemtry: Algorithms & Applications
Game Physics Pearls
Computer Graphics Programming in OpenGL with C++, Second Edition
V. Scott Gordon/ John Clevenger
Artificial Intelligence for Games
Millington, Ian.
Modern Parallel Programming with C++ and Assembly Language - ...
Daniel Kusswurm
OpenGL ES 3.0 Programming Guide
Dan Ginsburg
Programmer’s Guide to nCurses
Dan Gookin
Professional C++
Marc Gregoire
数据结构(C++语言版)
Junhui DENG
游戏的设计与开发:梦开始的地方
叶展,叶丁
3D Graphics Rendering Cookbook - A comprehensive guide to exploring ...
Sergey Kosarevsky, Viktor Latypov
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
统计学习方法
李航
Computer Graphics Programming in OpenGL with C++
V. Scott Gordon, John Clevenger
计算几何导论
Introduction to 3D Game Programming with DirectX 11
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
3D游戏编程大师技巧
Andre LaMothe
计算机图形学-集合工具算法详解
Philip J.Schneider & David H.Eberly
C++20 STL Cookbook
Bill Weinman
Game Engine Architecture, Third Edition
Jason Gregory
Functional Programming in C++
Ivan Čukić
Collision Detection 3D Environments In Interactive
MR2