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Discover (Random Books)

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

游戏的设计与开发:梦开始的地方

游戏的设计与开发:梦开始的地方

叶展,叶丁

Practical Rendering and Computation with Direct3D 11

Practical Rendering and Computation with Direct3D 11

Jason Zink, Matt Pettineo, Jack Hoxley

GPU精粹3

GPU精粹3

Hubert Nguyen

GPU Gems (3)

Publisher: MIT Press

Physically Based Rendering, Fourth Edition

Physically Based Rendering, Fourth Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

Book Details

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