GPU PRO 360 Guide to GPGPU
Wolfgang Engel
Category Theory for Programmers
Bartosz Milewski
深入理解并行编程=Is parallel programming hard, and, if so, what can ...
未知
GDC2013关于CCD的文章
Erin Catto
齐次空间裁切
Gil Gribb
计算机程序的构造和解释 原书第2版 典藏版 (哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕) (Z-Library)
哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕
计算机图形学-集合工具算法详解
Philip J.Schneider & David H.Eberly
计算几何导论
统计学习方法
李航
精通Linux.第2版
姜南
算法导论
程序是怎样跑起来的
矢泽久唯
程序员的自我修养--链接、装载与库
俞甲子 & 石凡 & 潘爱民
码农增刊 游戏人生
码农增刊
矮人要塞入门
Peter Tyson
游戏的设计与开发:梦开始的地方
叶展,叶丁
游戏物理引擎开发
Tan Millington, 徐明亮, 李强, 宋伟
游戏开发学习路径
数据结构(C++语言版)
Junhui DENG
实时碰撞检测算法技术
Christer Ericson
多核并行高性能计算OpenMP
雷洪, 胡许冰
四元数与三维旋转
Krasjet
万向节死锁
七周七语言:理解多种编程范型
Bruce A. Tate
XorShift随机数论文
George Marsaglia
Windows游戏编程大师技巧第二版
Charles Maurras
Vulkan Programming Guide
Graham Sellers & John Kessenich
UX设计师要懂工业设计
Simon King, Kuen Chang
Real-Time Rendering Fourth Edition
Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...
Real-Time Collision Detection
Real-Time 3D Graphics with WebGL 2
Farhad Ghayour, Diego Cantor
Programming Windows 程序开发设计指南
余孟学
Programmer’s Guide to nCurses
Dan Gookin
Professional C++
Marc Gregoire
A Primer on Memory Consistency and Cache Coherence, Second Edition
Vijay Nagarajan & Daniel J. Sorin & Mark D. Hill & David A. Wood
Practicle SIMD Programming
JBIKKER
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
Practical Geometry Algorithms
Dan Sunday
Polygon Mesh Processing
Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...
Physics-Based Animation
Kenny Erleben & Jon Sporring & Knud Henriksen
Physically Based Rendering, Third Edition From Theory to Implementation
Matt Pharr & Wenzel Jakob & Greg Humphreys
OpenGL ES 3.0 Programming Guide
Dan Ginsburg
OpenGL ES 2.0.25 (November 2, 2010)
OpenGL 4.6 (Core Profile) - October 22, 2019
Numerical Methods for Linear Complementarity Problems in Physics-Based ...
Sarah Niebe, Kenny Erleben
Modern Parallel Programming with C++ and Assembly Language - ...
Daniel Kusswurm
Modern C++ Design
Addison Wesley
Lua程序设计(第4版)
罗伯拖·鲁萨利姆斯奇
Linux命令行与shell脚本编[..] (布鲁姆,布雷斯纳汉) (z-lib.org)
Linux/UNIX系统编程手册(全套)
Michael Kerrisk
Linux Shell脚本攻略.第3版
门佳
Linux From Scratch
由 Gerard Beekmans 原著和总编辑:Bruce Dubbs
Introduction to Parallel Computing From Algorithms to Programming ...
Roman Trobec
Introduction to parallel computing - A Practical Guide with ...
W. P. Petersen, P. Arbenz
Introduction to Algorithms, Third Edition
Thomas H. Cormen, Charles E. Leiserson, Ronald L. Rivest, Clifford ...
Introduction to Abstract Algebra (Math 113)
Alexander Paulin
Introduction to 3D Game Programming with DirectX 11
Frank D. Luna
Inside Interesting Integrals
Paul J. Nahin
index
Unknown
Hello 算法
glspec.dvi
Getting Started with OpenGL ES 3 + Programming
Hans de Ruiter