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Discover (Random Books)

GPU PRO 360 Guide to GPGPU

GPU PRO 360 Guide to GPGPU

Wolfgang Engel

Practical Rendering and Computation with Direct3D 11

Practical Rendering and Computation with Direct3D 11

Jason Zink, Matt Pettineo, Jack Hoxley

Introduction to parallel computing - A Practical Guide with Examples in C

Introduction to parallel computing - A Practical Guide with ...

W. P. Petersen, P. Arbenz

glspec.dvi

glspec.dvi

未知

Rating: 5 stars

Physically Based Rendering, Third Edition From Theory to Implementation

Physically Based Rendering, Third Edition From Theory to Implementation

Matt Pharr & Wenzel Jakob & Greg Humphreys

Real-Time Rendering Fourth Edition

Real-Time Rendering Fourth Edition

Tomas Akenine-M oller,Eric Haines,Naty Hoffman,Angelo Pesce,Michal ...

股市趋势技术分析原书第10版

股市趋势技术分析原书第10版

罗伯特D.爱德华兹(Robert D. Edwards) & 约翰·迈吉(John Magee) & W. H. C.巴塞蒂(W. H. C. Bassetti)

Thinking in C++ (1)

计算机程序的构造和解释 原书第2版 典藏版 (哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕) (Z-Library)

计算机程序的构造和解释 原书第2版 典藏版 (哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕) (Z-Library)

哈罗德·埃布尔森 & 杰拉尔德·杰伊·萨斯曼 & 裘宗燕

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