码农增刊 游戏人生
码农增刊
Programmer’s Guide to nCurses
Dan Gookin
Computational Geometry Algorithms and Applications
Mark de Berg
glspec.dvi
未知
OpenGL 4.6 (Core Profile) - October 22, 2019
OpenGL ES 2.0.25 (November 2, 2010)
Polygon Mesh Processing
Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...
Computational Geometry: An Introduction
Franco P. Preparata, Michael Ian Shamos
Lua程序设计(第4版)
罗伯拖·鲁萨利姆斯奇
游戏物理引擎开发
Tan Millington, 徐明亮, 李强, 宋伟
GDC2013关于CCD的文章
Erin Catto
游戏开发学习路径
齐次空间裁切
Gil Gribb
四元数与三维旋转
Krasjet
万向节死锁
XorShift随机数论文
George Marsaglia
Practicle SIMD Programming
JBIKKER
Vulkan Programming Guide
Graham Sellers & John Kessenich
游戏编程精粹3
Dante Treglia
游戏编程精粹 (3)
C++ Concurrency In Action - 2ed
Anthony Williams, 陈晓伟
C++ Templates 2ED
sukeysong
Computational Geometry in C 2th
Andre LaMothe
Collision Detection 3D Environments In Interactive
MR2
Functional Programming in C++
Ivan Čukić
C++20 STL Cookbook
Bill Weinman
3D游戏编程大师技巧
Practical Rendering and Computation with Direct3D 11
Jason Zink, Matt Pettineo, Jack Hoxley
Introduction to 3D Game Programming with DirectX 11
Frank D. Luna
统计学习方法
李航
C++ 编程思想 第1卷:标准C++导引
Bruce Eckel
Thinking in C++ (1)
Game Engine Gems 2
Eric Lengyel
游戏引擎精粹 (2)
Game Physics Pearls
Hello 算法
JavaScript异步编程:设计[..]
Trevor Burnham
精通Linux.第2版
姜南
UX设计师要懂工业设计
Simon King, Kuen Chang
Physics-Based Animation
Kenny Erleben & Jon Sporring & Knud Henriksen
Introduction to Abstract Algebra (Math 113)
Alexander Paulin
Category Theory for Programmers
Bartosz Milewski
C++ Templates The Complete Guide, SECOND EDITION
David Vandevoorde
Linux/UNIX系统编程手册(全套)
Michael Kerrisk
C++17 The-Complete-Guide
C++ 20 The Complete Guide
Nicolai M. Josuttis
多核并行高性能计算OpenMP
雷洪, 胡许冰
矮人要塞入门
Peter Tyson
C++沉思录
Andrew Koenig & Barbara Moo
程序员的自我修养--链接、装载与库
俞甲子 & 石凡 & 潘爱民
Windows游戏编程大师技巧第二版
Charles Maurras
世嘉新人培訓教材
平山尚
未命名量化交易之路 用Python做股票量化分析
阿布
A Primer on Memory Consistency and Cache Coherence, Second Edition
Vijay Nagarajan & Daniel J. Sorin & Mark D. Hill & David A. Wood
深入理解并行编程=Is parallel programming hard, and, if so, what can ...
index
Unknown
Getting Started with OpenGL ES 3 + Programming
Hans de Ruiter
Physically Based Rendering, Fourth Edition
Matt Pharr & Wenzel Jakob & Greg Humphreys
Hands-On Machine Learning with C++
Kirill Kolodiazhnyi
Asynchronous-Prog[..]
Javier Reguera-Salgado & Juan Antonio Rufes
Programming Windows 程序开发设计指南
余孟学
Modern C++ Design
Addison Wesley
Geometric Tools for Computer Graphics
Schneider, Philip J.,Eberly, David H.
计算几何导论
Artificial Intelligence for Games
Millington, Ian.