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游戏设计的236个技巧  游戏机制、关卡设计和镜头窍门

游戏设计的236个技巧 游戏机制、关卡设计和镜头窍门

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Physics-Based Animation

Physics-Based Animation

Kenny Erleben & Jon Sporring & Knud Henriksen

齐次空间裁切

齐次空间裁切

Gil Gribb

Game Engine Architecture, Third Edition

Game Engine Architecture, Third Edition

Jason Gregory

Series: 游戏引擎精粹

Game Engine Gems 1

Game Engine Gems 1

Eric Lengyel

游戏引擎精粹 (1)

Game Engine Gems 3

Game Engine Gems 3

Eric Lengyel

游戏引擎精粹 (3)

Game Engine Gems 2

Game Engine Gems 2

Eric Lengyel

游戏引擎精粹 (2)

Book Details

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