游戏设计的236个技巧 游戏机制、关卡设计和镜头窍门
未知
Physics-Based Animation
Kenny Erleben & Jon Sporring & Knud Henriksen
齐次空间裁切
Gil Gribb
Game Engine Architecture, Third Edition
Jason Gregory
Game Engine Gems 1
Eric Lengyel
游戏引擎精粹 (1)
Game Engine Gems 3
游戏引擎精粹 (3)
Game Engine Gems 2
游戏引擎精粹 (2)