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深入理解并行编程=Is parallel programming hard, and, if so, what can you do about it_14273532

深入理解并行编程=Is parallel programming hard, and, if so, what can ...

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计算几何导论

计算几何导论

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游戏物理引擎开发

游戏物理引擎开发

Tan Millington, 徐明亮, 李强, 宋伟

Real-Time Collision Detection

Real-Time Collision Detection

Christer Ericson

Series: 游戏编程精粹

游戏编程精粹5

游戏编程精粹5

Kim Pallister

游戏编程精粹 (5)

游戏编程精粹4

游戏编程精粹4

Andrew Kirmse

游戏编程精粹 (4)

游戏编程精粹3

游戏编程精粹3

Dante Treglia

游戏编程精粹 (3)

游戏编程精粹2

游戏编程精粹2

Mark DoLoura

游戏编程精粹 (2)

游戏编程精粹1

游戏编程精粹1

Mark DoLoura

游戏编程精粹 (1)

Book Details

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