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Discover (Random Books)

Getting Started with OpenGL ES 3 + Programming

Getting Started with OpenGL ES 3 + Programming

Hans de Ruiter

Functional Programming in C++

Functional Programming in C++

Ivan Čukić

计算机程序的构造和解释 原书第2版 典藏版 (哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕) (Z-Library)

计算机程序的构造和解释 原书第2版 典藏版 (哈罗德·埃布尔森 杰拉尔德·杰伊·萨斯曼 裘宗燕) (Z-Library)

哈罗德·埃布尔森 & 杰拉尔德·杰伊·萨斯曼 & 裘宗燕

游戏设计梦工厂 (Tracy Fullerton)

游戏设计梦工厂 (Tracy Fullerton)

特雷西•富勒顿

Series: ray tracing gems

Ray Tracing Gems High-Quality and Real-Time Rendering with DXR and Other APIs

Ray Tracing Gems High-Quality and Real-Time Rendering with DXR ...

Eric Haines, Tomas Akenine-Möller

ray tracing gems (1)

Ray Tracing Gems II Next Generation Real-Time Rendering with Dxr, Vulkan, and Optix (Adam Marrs Peter Shirley Ingo Wald) (Z-Library)

Ray Tracing Gems II Next Generation Real-Time Rendering with ...

Adam Marrs, Peter Shirley, Ingo Wald

ray tracing gems (2)

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