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Discover (Random Books)

Polygon Mesh Processing

Polygon Mesh Processing

Mario Botsch. Leif Kobbelt, Mark Pauly, Pierre Alliez, Bruno ...

Physically Based Rendering, Fourth Edition

Physically Based Rendering, Fourth Edition

Matt Pharr & Wenzel Jakob & Greg Humphreys

C++20 STL Cookbook

C++20 STL Cookbook

Bill Weinman

GPU精粹2

GPU精粹2

Matt Pharr

GPU Gems (2)

Series: Foundations of Game Engine Development

Foundations of Game Engine Development Volume 1 Mathematics

Foundations of Game Engine Development Volume 1 Mathematics

Eric Lengyel

Foundations of Game Engine Development (1)

Book Details

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